/*
 * Copyright (C) 2009 - 2013 ArkCORE <http://www.arkania.net/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
 SDName: Silithus
 SD%Complete: 100
 SDComment: Quest support: 7785, 8304, 8507.
 SDCategory: Silithus
 EndScriptData */

/* ContentData
 npc_highlord_demitrian
 npcs_rutgar_and_frankal
 quest_a_pawn_on_the_eternal_pawn
 EndContentData */

#include "ScriptPCH.h"
#include "Group.h"

/*###
 ## npc_highlord_demitrian
 ###*/

#define GOSSIP_DEMITRIAN1 "What do you know of it?"
#define GOSSIP_DEMITRIAN2 "I am listening , Demitrian."
#define GOSSIP_DEMITRIAN3 "Continue, please."
#define GOSSIP_DEMITRIAN4 "A battle?"
#define GOSSIP_DEMITRIAN5 "<Nod>"
#define GOSSIP_DEMITRIAN6 "Caught unaware? How?"
#define GOSSIP_DEMITRIAN7 "So what did Ragnaros do next?"

class npc_highlord_demitrian: public CreatureScript {
public:
    npc_highlord_demitrian() :
            CreatureScript("npc_highlord_demitrian") {
    }

    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/,
            uint32 uiAction) {
        player->PlayerTalkClass->ClearMenus();
        switch (uiAction) {
        case GOSSIP_ACTION_INFO_DEF:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
            player->SEND_GOSSIP_MENU(6842, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 1:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
            player->SEND_GOSSIP_MENU(6843, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 2:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
            player->SEND_GOSSIP_MENU(6844, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 3:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
            player->SEND_GOSSIP_MENU(6867, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 4:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
            player->SEND_GOSSIP_MENU(6868, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 5:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
            player->SEND_GOSSIP_MENU(6869, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 6:
            player->SEND_GOSSIP_MENU(6870, creature->GetGUID());

            ItemPosCountVec dest;
            uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest,
                    19016, 1);
            if (msg == EQUIP_ERR_OK)
                player->StoreNewItem(dest, 19016, true);
            break;
        }
        return true;
    }

    bool OnGossipHello(Player* player, Creature* creature) {
        if (creature->isQuestGiver())
            player->PrepareQuestMenu(creature->GetGUID());

        if (player->GetQuestStatus(7785) == QUEST_STATUS_NONE
                && (player->HasItemCount(18563, 1, false)
                        || player->HasItemCount(18564, 1, false)))
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);

        player->SEND_GOSSIP_MENU(6812, creature->GetGUID());
        return true;
    }
};

/*###
 ## npcs_rutgar_and_frankal
 ###*/

//gossip item text best guess
#define GOSSIP_ITEM1 "I seek information about Natalia"

#define GOSSIP_ITEM2 "That sounds dangerous!"
#define GOSSIP_ITEM3 "What did you do?"
#define GOSSIP_ITEM4 "Who?"
#define GOSSIP_ITEM5 "Women do that. What did she demand?"
#define GOSSIP_ITEM6 "What do you mean?"
#define GOSSIP_ITEM7 "What happened next?"

#define GOSSIP_ITEM11 "Yes, please continue"
#define GOSSIP_ITEM12 "What language?"
#define GOSSIP_ITEM13 "The Priestess attacked you?!"
#define GOSSIP_ITEM14 "I should ask the monkey about this"
#define GOSSIP_ITEM15 "Then what..."

//trigger creatures to kill
#define TRIGGER_RUTGAR 15222
#define TRIGGER_FRANKAL 15221

class npcs_rutgar_and_frankal: public CreatureScript {
public:
    npcs_rutgar_and_frankal() :
            CreatureScript("npcs_rutgar_and_frankal") {
    }

    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/,
            uint32 uiAction) {
        player->PlayerTalkClass->ClearMenus();
        switch (uiAction) {
        case GOSSIP_ACTION_INFO_DEF:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
            player->SEND_GOSSIP_MENU(7755, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 1:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
            player->SEND_GOSSIP_MENU(7756, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 2:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
            player->SEND_GOSSIP_MENU(7757, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 3:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
            player->SEND_GOSSIP_MENU(7758, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 4:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
            player->SEND_GOSSIP_MENU(7759, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 5:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
            player->SEND_GOSSIP_MENU(7760, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 6:
            player->SEND_GOSSIP_MENU(7761, creature->GetGUID());
            //'kill' our trigger to update quest status
            player->KilledMonsterCredit(TRIGGER_RUTGAR, 0);
            break;

        case GOSSIP_ACTION_INFO_DEF + 9:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
            player->SEND_GOSSIP_MENU(7762, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 10:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
            player->SEND_GOSSIP_MENU(7763, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 11:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
            player->SEND_GOSSIP_MENU(7764, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 12:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
            player->SEND_GOSSIP_MENU(7765, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 13:
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
            player->SEND_GOSSIP_MENU(7766, creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 14:
            player->SEND_GOSSIP_MENU(7767, creature->GetGUID());
            //'kill' our trigger to update quest status
            player->KilledMonsterCredit(TRIGGER_FRANKAL, 0);
            break;
        }
        return true;
    }

    bool OnGossipHello(Player* player, Creature* creature) {
        if (creature->isQuestGiver())
            player->PrepareQuestMenu(creature->GetGUID());

        if (player->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE
                && creature->GetEntry() == 15170
                && !player->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR))
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);

        if (player->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE
                && creature->GetEntry() == 15171
                && player->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR))
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);

        player->SEND_GOSSIP_MENU(7754, creature->GetGUID());

        return true;
    }
};

/*####
 # quest_a_pawn_on_the_eternal_board (Defines)
 ####*/
enum eEternalBoard {
    QUEST_A_PAWN_ON_THE_ETERNAL_BOARD = 8519,

    FACTION_HOSTILE = 14,
    FACTION_FRIENDLY = 35,

    C_ANACHRONOS = 15381,
    C_FANDRAL_STAGHELM = 15382,
    C_ARYGOS = 15380,
    C_MERITHRA = 15378,
    C_CAELESTRASZ = 15379,

    ANACHRONOS_SAY_1 = -1350000,
    ANACHRONOS_SAY_2 = -1350001,
    ANACHRONOS_SAY_3 = -1350002,
    ANACHRONOS_SAY_4 = -1350003,
    ANACHRONOS_SAY_5 = -1350004,
    ANACHRONOS_SAY_6 = -1350005,
    ANACHRONOS_SAY_7 = -1350006,
    ANACHRONOS_SAY_8 = -1350007,
    ANACHRONOS_SAY_9 = -1350008,
    ANACHRONOS_SAY_10 = -1350009,
    ANACHRONOS_EMOTE_1 = -1350010,
    ANACHRONOS_EMOTE_2 = -1350011,
    ANACHRONOS_EMOTE_3 = -1350012,

    FANDRAL_SAY_1 = -1350013,
    FANDRAL_SAY_2 = -1350014,
    FANDRAL_SAY_3 = -1350015,
    FANDRAL_SAY_4 = -1350016,
    FANDRAL_SAY_5 = -1350017,
    FANDRAL_SAY_6 = -1350018,
    FANDRAL_EMOTE_1 = -1350019,
    FANDRAL_EMOTE_2 = -1350020,

    CAELESTRASZ_SAY_1 = -1350021,
    CAELESTRASZ_SAY_2 = -1350022,
    CAELESTRASZ_YELL_1 = -1350023,

    ARYGOS_SAY_1 = -1350024,
    ARYGOS_YELL_1 = -1350025,
    ARYGOS_EMOTE_1 = -1350026,

    MERITHRA_SAY_1 = -1350027,
    MERITHRA_SAY_2 = -1350028,
    MERITHRA_YELL_1 = -1350029,
    MERITHRA_EMOTE_1 = -1350030,

    GO_GATE_OF_AHN_QIRAJ = 176146,
    GO_GLYPH_OF_AHN_QIRAJ = 176148,
    GO_ROOTS_OF_AHN_QIRAJ = 176147
};
/*#####
 # Quest: A Pawn on the Eternal Board
 #####*/

/* ContentData
 A Pawn on the Eternal Board - creatures, gameobjects and defines
 mob_qiraj_war_spawn : Adds that are summoned in the Qiraj gates battle.
 npc_anachronos_the_ancient : Creature that controls the event.
 npc_anachronos_quest_trigger: controls the spawning of the BG War mobs.
 go_crystalline_tear : GameObject that begins the event and hands out quest
 TO DO: get correct spell IDs and timings for spells cast upon dragon transformations
 TO DO: Dragons should use the HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF) after transformation, but for some unknown reason it doesnt work.
 EndContentData */

#define QUEST_A_PAWN_ON_THE_ETERNAL_BOARD 8519
#define EVENT_AREA_RADIUS 65 //65yds
#define EVENT_COOLDOWN 500000 //in ms. appear after event completed or failed (should be = Adds despawn time)
struct QuestCinematic {
    int32 TextId;
    uint32 Creature, Timer;
};

// Creature 0 - Anachronos, 1 - Fandral, 2 - Arygos, 3 - Merithra, 4 - Caelestrasz
static QuestCinematic EventAnim[] = { { ANACHRONOS_SAY_1, 0, 2000 }, {
        FANDRAL_SAY_1, 1, 4000 }, { MERITHRA_EMOTE_1, 3, 500 }, {
        MERITHRA_SAY_1, 3, 500 }, { ARYGOS_EMOTE_1, 2, 2000 }, {
        CAELESTRASZ_SAY_1, 4, 8000 }, { MERITHRA_SAY_2, 3, 6000 },
        { 0, 3, 2000 }, { MERITHRA_YELL_1, 3, 2500 }, { 0, 3, 3000 }, //Morph
        { 0, 3, 4000 }, //EmoteLiftoff
        { 0, 3, 4000 }, // spell
        { 0, 3, 1250 }, //fly
        { 0, 3, 250 }, //remove flags
        { ARYGOS_SAY_1, 2, 3000 }, { 0, 3, 2000 }, { ARYGOS_YELL_1, 2, 3000 }, {
                0, 3, 3000 }, //Morph
        { 0, 3, 4000 }, //EmoteLiftoff
        { 0, 3, 4000 }, // spell
        { 0, 3, 1000 }, //fly
        { 0, 3, 1000 }, //remove flags
        { CAELESTRASZ_SAY_2, 4, 5000 }, { 0, 3, 3000 }, { CAELESTRASZ_YELL_1, 4,
                3000 }, { 0, 3, 3000 }, //Morph
        { 0, 3, 4000 }, //EmoteLiftoff
        { 0, 3, 2500 }, // spell
        { ANACHRONOS_SAY_2, 0, 2000 }, { 0, 3, 250 }, //fly
        { 0, 3, 25 }, //remove flags
        { FANDRAL_SAY_2, 1, 3000 }, { ANACHRONOS_SAY_3, 0, 10000 }, //Both run through the armies
        { 0, 3, 2000 }, // Sands will stop
        { 0, 3, 8000 }, // Summon Gate
        { ANACHRONOS_SAY_4, 0, 4000 }, { 0, 0, 2000 }, //spell 1-> Arcane cosmetic (Mobs freeze)
        { 0, 0, 5000 }, //Spell 2-> Arcane long cosmetic (barrier appears) (Barrier -> Glyphs)
        { 0, 0, 7000 }, //BarrieR
        { 0, 0, 4000 }, //Glyphs
        { ANACHRONOS_SAY_5, 0, 2000 }, { 0, 0, 4000 }, // Roots
        { FANDRAL_SAY_3, 1, 3000 }, //Root Text
        { FANDRAL_EMOTE_1, 1, 3000 }, //falls knee
        { ANACHRONOS_SAY_6, 0, 3000 }, { ANACHRONOS_SAY_7, 0, 3000 }, {
                ANACHRONOS_SAY_8, 0, 8000 }, { ANACHRONOS_EMOTE_1, 0, 1000 }, //Give Scepter
        { FANDRAL_SAY_4, 1, 3000 }, { FANDRAL_SAY_5, 1, 3000 }, //->Equip hammer~Scepter, throw it at door
        { FANDRAL_EMOTE_2, 1, 3000 }, //Throw hammer at door.
        { ANACHRONOS_SAY_9, 0, 3000 }, { FANDRAL_SAY_6, 1, 3000 }, //fandral goes away
        { ANACHRONOS_EMOTE_2, 0, 3000 }, { ANACHRONOS_EMOTE_3, 0, 3000 }, { 0,
                0, 2000 }, { 0, 0, 2000 }, { 0, 0, 4000 }, { ANACHRONOS_SAY_10,
                0, 3000 }, { 0, 0, 2000 }, { 0, 0, 3000 }, { 0, 0, 15000 }, { 0,
                0, 5000 }, { 0, 0, 3500 }, { 0, 0, 5000 }, { 0, 0, 3500 }, { 0,
                0, 5000 }, { 0, 0, 0 } };

//Cordinates for Spawns
static const Position SpawnLocation[] = {
        { -8085.0f, 1528.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8080.0f, 1526.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8085.0f, 1524.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8080.0f, 1522.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8085.0f, 1520.0f, 2.61f, 3.141592f }, //Kaldorei Infantry

        { -8085.0f, 1524.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8080.0f, 1522.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8085.0f, 1520.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8080.0f, 1518.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8085.0f, 1516.0f, 2.61f, 3.141592f }, //Kaldorei Infantry

        { -8085.0f, 1518.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8080.0f, 1516.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8080.0f, 1520.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8080.0f, 1424.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8085.0f, 1422.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        // 2 waves of warriors
        { -8082.0f, 1528.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8078.0f, 1525.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8082.0f, 1524.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8078.0f, 1526.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8082.0f, 1527.0f, 2.61f, 3.141592f }, //Kaldorei Infantry

        { -8082.0f, 1524.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8078.0f, 1522.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8082.0f, 1520.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8078.0f, 1518.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8082.0f, 1516.0f, 2.61f, 3.141592f }, //Kaldorei Infantry

        { -8082.0f, 1523.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8078.0f, 1521.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8082.0f, 1528.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8078.0f, 1519.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8082.0f, 1526.0f, 2.61f, 3.141592f }, //Kaldorei Infantry

        { -8082.0f, 1524.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8078.0f, 1522.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8082.0f, 1520.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8078.0f, 1518.0f, 2.61f, 3.141592f }, //Kaldorei Infantry
        { -8082.0f, 1516.0f, 2.61f, 3.141592f }, //Kaldorei Infantry

        { -8088.0f, 1510.0f, 2.61f, 0.0f }, //Anubisath Conqueror
        { -8084.0f, 1520.0f, 2.61f, 0.0f }, //Anubisath Conqueror
        { -8088.0f, 1530.0f, 2.61f, 0.0f }, //Anubisath Conqueror

        { -8080.0f, 1513.0f, 2.61f, 0.0f }, //Qiraj Wasp
        { -8082.0f, 1523.0f, 2.61f, 0.0f }, //Qiraj Wasp
        { -8085.0f, 1518.0f, 2.61f, 0.0f }, //Qiraj Wasp
        { -8082.0f, 1516.0f, 2.61f, 0.0f }, //Qiraj Wasp
        { -8085.0f, 1520.0f, 2.61f, 0.0f }, //Qiraj Wasp
        { -8080.0f, 1528.0f, 2.61f, 0.0f }, //Qiraj Wasp

        { -8082.0f, 1513.0f, 2.61f, 0.0f }, //Qiraj Wasp
        { -8079.0f, 1523.0f, 2.61f, 0.0f }, //Qiraj Wasp
        { -8080.0f, 1531.0f, 2.61f, 0.0f }, //Qiraj Wasp
        { -8079.0f, 1516.0f, 2.61f, 0.0f }, //Qiraj Wasp
        { -8082.0f, 1520.0f, 2.61f, 0.0f }, //Qiraj Wasp
        { -8080.0f, 1518.0f, 2.61f, 0.0f }, //Qiraj Wasp

        { -8081.0f, 1514.0f, 2.61f, 0.0f }, //Qiraj Tank
        { -8081.0f, 1520.0f, 2.61f, 0.0f }, //Qiraj Tank
        { -8081.0f, 1526.0f, 2.61f, 0.0f }, //Qiraj Tank
        { -8081.0f, 1512.0f, 2.61f, 0.0f }, //Qiraj Tank
        { -8082.0f, 1520.0f, 2.61f, 0.0f }, //Qiraj Tank
        { -8081.0f, 1528.0f, 2.61f, 0.0f }, //Qiraj Tank

        { -8082.0f, 1513.0f, 2.61f, 3.141592f }, //Anubisath Conqueror
        { -8082.0f, 1520.0f, 2.61f, 3.141592f }, //Anubisath Conqueror
        { -8082.0f, 1527.0f, 2.61f, 3.141592f }, //Anubisath Conqueror
        };

struct WaveData {
    uint8 SpawnCount, UsedSpawnPoint;
    uint32 CreatureId, SpawnTimer, YellTimer, DespTimer;
    int32 WaveTextId;
};

static WaveData WavesInfo[] = { { 30, 0, 15423, 0, 0, 24000, 0 }, // Kaldorei Soldier
        { 3, 35, 15424, 0, 0, 24000, 0 }, // Anubisath Conqueror
        { 12, 38, 15414, 0, 0, 24000, 0 }, // Qiraji Wasps
        { 6, 50, 15422, 0, 0, 24000, 0 }, // Qiraji Tanks
        { 15, 15, 15423, 0, 0, 24000, 0 } // Kaldorei Soldier
};

struct SpawnSpells {
    uint32 Timer1, Timer2, SpellId;
};

static SpawnSpells SpawnCast[] = //
        { { 100000, 2000, 33652 }, // Stop Time
                { 38500, 300000, 28528 }, // Poison Cloud
                { 58000, 300000, 35871 }, // Frost Debuff (need correct spell)
                { 80950, 300000, 42075 }, // Fire Explosion (need correct spell however this one looks cool)
        };
/*#####
 # npc_anachronos_the_ancient
 ######*/
class npc_anachronos_the_ancient: public CreatureScript {
public:
    npc_anachronos_the_ancient() :
            CreatureScript("npc_anachronos_the_ancient") {
    }

    CreatureAI* GetAI(Creature* c) const {
        return new npc_anachronos_the_ancientAI(c);
    }

    struct npc_anachronos_the_ancientAI: public ScriptedAI {
        npc_anachronos_the_ancientAI(Creature* c) :
                ScriptedAI(c) {
        }

        uint32 AnimationTimer;
        uint8 AnimationCount;

        uint64 AnachronosQuestTriggerGUID;
        uint64 MerithraGUID;
        uint64 ArygosGUID;
        uint64 CaelestraszGUID;
        uint64 FandralGUID;
        uint64 PlayerGUID;
        bool eventEnd;

        void Reset() {
            AnimationTimer = 1500;
            AnimationCount = 0;
            AnachronosQuestTriggerGUID = 0;
            MerithraGUID = 0;
            ArygosGUID = 0;
            CaelestraszGUID = 0;
            FandralGUID = 0;
            PlayerGUID = 0;
            eventEnd = false;

            me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
        }

        void HandleAnimation() {
            Player* player = Unit::GetPlayer(*me, PlayerGUID);
            if (!player)
                return;

            Unit* Fandral = player->FindNearestCreature(C_FANDRAL_STAGHELM,
                    100.0f, me);
            Unit* Arygos = player->FindNearestCreature(C_ARYGOS, 100.0f, me);
            Unit* Caelestrasz = player->FindNearestCreature(C_CAELESTRASZ,
                    100.0f, me);
            Unit* Merithra = player->FindNearestCreature(C_MERITHRA, 100.0f,
                    me);

            if (!Fandral || !Arygos || !Caelestrasz || !Merithra)
                return;

            Unit* mob = NULL;
            AnimationTimer = EventAnim[AnimationCount].Timer;
            if (eventEnd == false) {
                switch (AnimationCount) {
                case 0:
                    DoScriptText(ANACHRONOS_SAY_1, me, Fandral);
                    break;
                case 1:
                    Fandral->SetTarget(me->GetGUID());
                    DoScriptText(FANDRAL_SAY_1, Fandral, me);
                    break;
                case 2:
                    Fandral->SetTarget(0);
                    DoScriptText(MERITHRA_EMOTE_1, Merithra);
                    break;
                case 3:
                    DoScriptText(MERITHRA_SAY_1, Merithra);
                    break;
                case 4:
                    DoScriptText(ARYGOS_EMOTE_1, Arygos);
                    break;
                case 5:
                    Caelestrasz->SetTarget(Fandral->GetGUID());
                    DoScriptText(CAELESTRASZ_SAY_1, Caelestrasz);
                    break;
                case 6:
                    DoScriptText(MERITHRA_SAY_2, Merithra);
                    break;
                case 7:
                    Caelestrasz->SetTarget(0);
                    Merithra->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f,
                            10);
                    break;
                case 8:
                    DoScriptText(MERITHRA_YELL_1, Merithra);
                    break;
                case 9:
                    Merithra->CastSpell(Merithra, 25105, true);
                    break;
                case 10:
                    Merithra->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
                    Merithra->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
                    Merithra->GetMotionMaster()->MoveCharge(-8065, 1530, 6.61f,
                            3);
                    break;
                case 11:
                    Merithra->CastSpell(Merithra, 24818, false);
                    break;
                case 12:
                    Merithra->GetMotionMaster()->MoveCharge(-8100, 1530, 50,
                            42);
                    break;
                case 13:
                    break;
                case 14:
                    DoScriptText(ARYGOS_SAY_1, Arygos);
                    Merithra->SetVisible(false);
                    break;
                case 15:
                    Arygos->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f,
                            10);
                    Merithra->GetMotionMaster()->MoveCharge(-8034.535f,
                            1535.14f, 2.61f, 42);
                    break;
                case 16:
                    DoScriptText(ARYGOS_YELL_1, Arygos);
                    break;
                case 17:
                    Arygos->CastSpell(Arygos, 25107, true);
                    break;
                case 18:
                    Arygos->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
                    Arygos->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
                    Arygos->GetMotionMaster()->MoveCharge(-8065, 1530, 6.61f,
                            42);
                    break;
                case 19:
                    Arygos->CastSpell(Arygos, 50505, false);
                    break;
                case 20:
                    Arygos->GetMotionMaster()->MoveCharge(-8095, 1530, 50, 42);
                    break;
                case 21:
                    break;
                case 22:
                    DoScriptText(CAELESTRASZ_SAY_2, Caelestrasz, Fandral);
                    break;
                case 23:
                    Caelestrasz->GetMotionMaster()->MoveCharge(-8065, 1530,
                            2.61f, 10);
                    Arygos->SetVisible(false);
                    Arygos->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f,
                            2.61f, 10);
                    break;
                case 24:
                    DoScriptText(CAELESTRASZ_YELL_1, Caelestrasz);
                    break;
                case 25:
                    Caelestrasz->CastSpell(Caelestrasz, 25106, true);
                    break;
                case 26:
                    Caelestrasz->HandleEmoteCommand(254);
                    Caelestrasz->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
                    Caelestrasz->GetMotionMaster()->MoveCharge(-8065, 1530,
                            7.61f, 4);
                    break;
                case 27:
                    Caelestrasz->CastSpell(Caelestrasz, 54293, false);
                    break;
                case 28:
                    DoScriptText(ANACHRONOS_SAY_2, me, Fandral);
                    break;
                case 29:
                    Caelestrasz->GetMotionMaster()->MoveCharge(-8095, 1530, 50,
                            42);
                    DoScriptText(FANDRAL_SAY_2, Fandral, me);
                    break;
                case 30:
                    break;
                case 31:
                    DoScriptText(ANACHRONOS_SAY_3, me, Fandral);
                    break;
                case 32:
                    Caelestrasz->SetVisible(false);
                    Caelestrasz->GetMotionMaster()->MoveCharge(-8034.535f,
                            1535.14f, 2.61f, 42);
                    Fandral->GetMotionMaster()->MoveCharge(-8108, 1529, 2.77f,
                            8);
                    me->GetMotionMaster()->MoveCharge(-8113, 1525, 2.77f, 8);
                    break; //both run to the gate
                case 33:
                    DoScriptText(ANACHRONOS_SAY_4, me);
                    Caelestrasz->GetMotionMaster()->MoveCharge(-8050, 1473, 65,
                            15);
                    break; //Text: sands will stop
                case 34:
                    DoCast(player, 23017, true); //Arcane Channeling
                    break;
                case 35:
                    me->CastSpell(-8088, 1520.43f, 2.67f, 25158, true);
                    break;
                case 36:
                    DoCast(player, 25159, true);
                    break;
                case 37:
                    me->SummonGameObject(GO_GATE_OF_AHN_QIRAJ, -8130, 1525,
                            17.5f, 0, 0, 0, 0, 0, 0);
                    break;
                case 38:
                    DoCast(player, 25166, true);
                    me->SummonGameObject(GO_GLYPH_OF_AHN_QIRAJ, -8130, 1525,
                            17.5f, 0, 0, 0, 0, 0, 0);
                    break;
                case 39:
                    DoScriptText(ANACHRONOS_SAY_5, me, Fandral);
                    break;
                case 40:
                    Fandral->CastSpell(me, 25167, true);
                    break;
                case 41:
                    Fandral->SummonGameObject(GO_ROOTS_OF_AHN_QIRAJ, -8130,
                            1525, 17.5f, 0, 0, 0, 0, 0, 0);
                    DoScriptText(FANDRAL_SAY_3, Fandral);
                    break;
                case 42:
                    me->CastStop();
                    DoScriptText(FANDRAL_EMOTE_1, Fandral);
                    break;
                case 43:
                    Fandral->CastStop();
                    break;
                case 44:
                    DoScriptText(ANACHRONOS_SAY_6, me);
                    break;
                case 45:
                    DoScriptText(ANACHRONOS_SAY_7, me);
                    break;
                case 46:
                    DoScriptText(ANACHRONOS_SAY_8, me);
                    me->GetMotionMaster()->MoveCharge(-8110, 1527, 2.77f, 4);
                    break;
                case 47:
                    DoScriptText(ANACHRONOS_EMOTE_1, me);
                    break;
                case 48:
                    DoScriptText(FANDRAL_SAY_4, Fandral, me);
                    break;
                case 49:
                    DoScriptText(FANDRAL_SAY_5, Fandral, me);
                    break;
                case 50:
                    DoScriptText(FANDRAL_EMOTE_2, Fandral);
                    Fandral->CastSpell(-8127, 1525, 17.5f, 33806, true);
                    break;
                case 51: {
                    uint32 entries[4] = { 15423, 15424, 15414, 15422 };
                    for (uint8 i = 0; i < 4; ++i) {
                        mob = player->FindNearestCreature(entries[i], 50, me);
                        while (mob) {
                            mob->RemoveFromWorld();
                            mob = player->FindNearestCreature(15423, 50, me);
                        }
                    }
                    break;
                }
                case 52:
                    Fandral->GetMotionMaster()->MoveCharge(-8028.75f, 1538.795f,
                            2.61f, 4);
                    DoScriptText(ANACHRONOS_SAY_9, me, Fandral);
                    break;
                case 53:
                    DoScriptText(FANDRAL_SAY_6, Fandral);
                    break;
                case 54:
                    DoScriptText(ANACHRONOS_EMOTE_2, me);
                    break;
                case 55:
                    Fandral->SetVisible(false);
                    break;
                case 56:
                    DoScriptText(ANACHRONOS_EMOTE_3, me);
                    me->GetMotionMaster()->MoveCharge(-8116, 1522, 3.65f, 4);
                    break;
                case 57:
                    me->GetMotionMaster()->MoveCharge(-8116.7f, 1527, 3.7f, 4);
                    break;
                case 58:
                    me->GetMotionMaster()->MoveCharge(-8112.67f, 1529.9f, 2.86f,
                            4);
                    break;
                case 59:
                    me->GetMotionMaster()->MoveCharge(-8117.99f, 1532.24f,
                            3.94f, 4);
                    break;
                case 60:
                    if (player)
                        DoScriptText(ANACHRONOS_SAY_10, me, player);
                    me->GetMotionMaster()->MoveCharge(-8113.46f, 1524.16f,
                            2.89f, 4);
                    break;
                case 61:
                    me->GetMotionMaster()->MoveCharge(-8057.1f, 1470.32f, 2.61f,
                            6);
                    if (player->IsInRange(me, 0, 15))
                        player->GroupEventHappens(
                                QUEST_A_PAWN_ON_THE_ETERNAL_BOARD, me);
                    break;
                case 62:
                    me->SetDisplayId(15500);
                    break;
                case 63:
                    me->HandleEmoteCommand(254);
                    me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
                    break;
                case 64:
                    me->GetMotionMaster()->MoveCharge(-8000, 1400, 150, 9);
                    break;
                case 65:
                    me->SetVisible(false);
                    if (Creature* AnachronosQuestTrigger = (Unit::GetCreature(*me, AnachronosQuestTriggerGUID))) {
                        DoScriptText(ARYGOS_YELL_1, me);
                        AnachronosQuestTrigger->AI()->EnterEvadeMode();
                        eventEnd = true;
                    }
                    break;
                }
            }
            ++AnimationCount;
        }
        void UpdateAI(const uint32 diff) {
            if (AnimationTimer) {
                if (AnimationTimer <= diff)
                    HandleAnimation();
                else
                    AnimationTimer -= diff;
            }
            if (AnimationCount < 65)
                me->CombatStop();
            if (AnimationCount == 65 || eventEnd)
                me->AI()->EnterEvadeMode();
        }
    };
};

/*######
 # mob_qiraj_war_spawn
 ######*/

class mob_qiraj_war_spawn: public CreatureScript {
public:
    mob_qiraj_war_spawn() :
            CreatureScript("mob_qiraj_war_spawn") {
    }

    CreatureAI* GetAI(Creature* c) const {
        return new mob_qiraj_war_spawnAI(c);
    }

    struct mob_qiraj_war_spawnAI: public ScriptedAI {
        mob_qiraj_war_spawnAI(Creature* c) :
                ScriptedAI(c) {
        }

        uint64 MobGUID;
        uint64 PlayerGUID;
        uint32 SpellTimer1, SpellTimer2, SpellTimer3, SpellTimer4;
        bool Timers;
        bool hasTarget;

        void Reset() {
            MobGUID = 0;
            PlayerGUID = 0;
            Timers = false;
            hasTarget = false;
        }

        void EnterCombat(Unit* /*who*/) {
        }
        void JustDied(Unit* /*slayer*/);

        void UpdateAI(const uint32 diff) {
            Unit* target = NULL;
            //Player* player = me->GetPlayer(PlayerGUID);

            if (!Timers) {
                if (me->GetEntry() == 15424 || me->GetEntry() == 15422
                        || me->GetEntry() == 15414) //all but Kaldorei Soldiers
                        {
                    SpellTimer1 = SpawnCast[1].Timer1;
                    SpellTimer2 = SpawnCast[2].Timer1;
                    SpellTimer3 = SpawnCast[3].Timer1;
                }
                if (me->GetEntry() == 15423 || me->GetEntry() == 15424
                        || me->GetEntry() == 15422 || me->GetEntry() == 15414)
                    SpellTimer4 = SpawnCast[0].Timer1;
                Timers = true;
            }
            if (me->GetEntry() == 15424 || me->GetEntry() == 15422
                    || me->GetEntry() == 15414) {
                if (SpellTimer1 <= diff) {
                    DoCast(me, SpawnCast[1].SpellId);
                    DoCast(me, 24319);
                    SpellTimer1 = SpawnCast[1].Timer2;
                } else
                    SpellTimer1 -= diff;
                if (SpellTimer2 <= diff) {
                    DoCast(me, SpawnCast[2].SpellId);
                    SpellTimer2 = SpawnCast[2].Timer2;
                } else
                    SpellTimer2 -= diff;
                if (SpellTimer3 <= diff) {
                    DoCast(me, SpawnCast[3].SpellId);
                    SpellTimer3 = SpawnCast[3].Timer2;
                } else
                    SpellTimer3 -= diff;
            }
            if (me->GetEntry() == 15423 || me->GetEntry() == 15424
                    || me->GetEntry() == 15422 || me->GetEntry() == 15414) {
                if (SpellTimer4 <= diff) {
                    me->RemoveAllAttackers();
                    me->AttackStop();
                    DoCast(me, 15533);
                    SpellTimer4 = SpawnCast[0].Timer2;
                } else
                    SpellTimer4 -= diff;
            }
            if (!hasTarget) {
                if (me->GetEntry() == 15424 || me->GetEntry() == 15422
                        || me->GetEntry() == 15414)
                    target = me->FindNearestCreature(15423, 20, true);
                if (me->GetEntry() == 15423) {
                    uint8 tar = urand(0, 2);

                    if (tar == 0)
                        target = me->FindNearestCreature(15422, 20, true);
                    else if (tar == 1)
                        target = me->FindNearestCreature(15424, 20, true);
                    else if (tar == 2)
                        target = me->FindNearestCreature(15414, 20, true);
                }
                hasTarget = true;
                if (target)
                    me->AI()->AttackStart(target);
            }
            if (!(me->FindNearestCreature(15379, 60)))
                DoCast(me, 33652);

            if (!UpdateVictim()) {
                hasTarget = false;
                return;
            }

            DoMeleeAttackIfReady();
        }
    };
};

/*#####
 # npc_anachronos_quest_trigger
 #####*/

class npc_anachronos_quest_trigger: public CreatureScript {
public:
    npc_anachronos_quest_trigger() :
            CreatureScript("npc_anachronos_quest_trigger") {
    }

    CreatureAI* GetAI(Creature* c) const {
        return new npc_anachronos_quest_triggerAI(c);
    }

    struct npc_anachronos_quest_triggerAI: public ScriptedAI {
        npc_anachronos_quest_triggerAI(Creature* c) :
                ScriptedAI(c) {
        }

        uint64 PlayerGUID;

        uint32 WaveTimer;
        uint32 AnnounceTimer;

        int8 LiveCount;
        uint8 WaveCount;

        bool EventStarted;
        bool Announced;
        bool Failed;

        void Reset() {
            PlayerGUID = 0;

            WaveTimer = 2000;
            AnnounceTimer = 1000;
            LiveCount = 0;
            WaveCount = 0;

            EventStarted = false;
            Announced = false;
            Failed = false;

            me->SetVisible(false);
        }

        void SummonNextWave() {
            //uint8 count = WavesInfo[WaveCount].SpawnCount;
            uint8 locIndex = WavesInfo[WaveCount].UsedSpawnPoint;
            //uint8 KaldoreiSoldierCount = 0;
            //uint8 AnubisathConquerorCount = 0;
            //uint8 QirajiWaspCount = 0;
            for (uint8 i = 0; i < 67; ++i) {
                if (Creature* spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, SpawnLocation[locIndex + i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, WavesInfo[WaveCount].DespTimer)) {
                    spawn->LoadCreaturesAddon();
                    if (spawn->GetEntry() == 15423)
                        spawn->SetUInt32Value(UNIT_FIELD_DISPLAYID,
                                15427 + rand() % 4);
                    if (i >= 30)
                        WaveCount = 1;
                    if (i >= 33)
                        WaveCount = 2;
                    if (i >= 45)
                        WaveCount = 3;
                    if (i >= 51)
                        WaveCount = 4;

                    if (WaveCount < 5) //1-4 Wave
                            {
                        mob_qiraj_war_spawn::mob_qiraj_war_spawnAI* spawnAI =
                                CAST_AI(mob_qiraj_war_spawn::mob_qiraj_war_spawnAI, spawn->AI());
                        spawnAI->MobGUID = me->GetGUID();
                        spawnAI->PlayerGUID = PlayerGUID;
                    }
                }
            }
            WaveTimer = WavesInfo[WaveCount].SpawnTimer;
            AnnounceTimer = WavesInfo[WaveCount].YellTimer;
        }

        void CheckEventFail() {
            Player* player = Unit::GetPlayer(*me, PlayerGUID);

            if (!player)
                return;

            if (Group* EventGroup = player->GetGroup()) {
                Player* GroupMember;

                uint8 GroupMemberCount = 0;
                uint8 DeadMemberCount = 0;
                uint8 FailedMemberCount = 0;

                const Group::MemberSlotList members =
                        EventGroup->GetMemberSlots();

                for (Group::member_citerator itr = members.begin();
                        itr != members.end(); ++itr) {
                    GroupMember = (Unit::GetPlayer(*me, itr->guid));
                    if (!GroupMember)
                        continue;
                    if (!GroupMember->IsWithinDistInMap(me, EVENT_AREA_RADIUS)
                            && GroupMember->GetQuestStatus(
                                    QUEST_A_PAWN_ON_THE_ETERNAL_BOARD)
                                    == QUEST_STATUS_INCOMPLETE) {
                        GroupMember->FailQuest(
                                QUEST_A_PAWN_ON_THE_ETERNAL_BOARD);
                        ++FailedMemberCount;
                    }
                    ++GroupMemberCount;

                    if (GroupMember->isDead())
                        ++DeadMemberCount;
                }

                if (GroupMemberCount == FailedMemberCount
                        || !player->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
                    Failed = true; //only so event can restart
            }
        }

        void LiveCounter() {
            --LiveCount;
            if (!LiveCount)
                Announced = false;
        }

        void UpdateAI(const uint32 diff) {
            if (!PlayerGUID || !EventStarted)
                return;

            if (WaveCount < 4) {
                if (!Announced && AnnounceTimer <= diff) {
                    DoScriptText(WavesInfo[WaveCount].WaveTextId, me);
                    Announced = true;
                } else
                    AnnounceTimer -= diff;

                if (WaveTimer <= diff)
                    SummonNextWave();
                else
                    WaveTimer -= diff;
            }
            CheckEventFail();
            if (WaveCount == 4 || Failed)
                EnterEvadeMode();
        }
        ;
    };
};

void mob_qiraj_war_spawn::mob_qiraj_war_spawnAI::JustDied(Unit* /*slayer*/) {
    me->RemoveCorpse();
    if (Creature* Mob = (Unit::GetCreature(*me, MobGUID)))
        CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, Mob->AI())->LiveCounter();
}
;

/*#####
 # go_crystalline_tear
 ######*/

class go_crystalline_tear: public GameObjectScript {
public:
    go_crystalline_tear() :
            GameObjectScript("go_crystalline_tear") {
    }

    bool OnQuestAccept(Player* player, GameObject* go, Quest const* quest) {
        if (quest->GetQuestId() == QUEST_A_PAWN_ON_THE_ETERNAL_BOARD) {
            if (Unit* Anachronos_Quest_Trigger = go->FindNearestCreature(15454, 100, player)) {
                Unit* Merithra = Anachronos_Quest_Trigger->SummonCreature(15378,
                        -8034.535f, 1535.14f, 2.61f, 0,
                        TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
                Unit* Caelestrasz = Anachronos_Quest_Trigger->SummonCreature(
                        15379, -8032.767f, 1533.148f, 2.61f, 1.5f,
                        TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
                Unit* Arygos = Anachronos_Quest_Trigger->SummonCreature(15380,
                        -8034.52f, 1537.843f, 2.61f, 5.7f,
                        TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
                /* Unit* Fandral = */
                Anachronos_Quest_Trigger->SummonCreature(15382, -8028.462f,
                        1535.843f, 2.61f, 3.141592f,
                        TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
                Creature* Anachronos = Anachronos_Quest_Trigger->SummonCreature(
                        15381, -8028.75f, 1538.795f, 2.61f, 4,
                        TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);

                if (Merithra) {
                    Merithra->SetUInt32Value(UNIT_NPC_FLAGS, 0);
                    Merithra->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
                    Merithra->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15420);
                    Merithra->setFaction(35);
                }

                if (Caelestrasz) {
                    Caelestrasz->SetUInt32Value(UNIT_NPC_FLAGS, 0);
                    Caelestrasz->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
                    Caelestrasz->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15419);
                    Caelestrasz->setFaction(35);
                }

                if (Arygos) {
                    Arygos->SetUInt32Value(UNIT_NPC_FLAGS, 0);
                    Arygos->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
                    Arygos->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15418);
                    Arygos->setFaction(35);
                }

                if (Anachronos) {
                    CAST_AI(npc_anachronos_the_ancient::npc_anachronos_the_ancientAI, Anachronos->AI())->PlayerGUID =
                            player->GetGUID();
                    CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, CAST_CRE(Anachronos_Quest_Trigger)->AI())->Failed =
                            false;
                    CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, CAST_CRE(Anachronos_Quest_Trigger)->AI())->PlayerGUID =
                            player->GetGUID();
                    CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, CAST_CRE(Anachronos_Quest_Trigger)->AI())->EventStarted =
                            true;
                    CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, CAST_CRE(Anachronos_Quest_Trigger)->AI())->Announced =
                            true;
                }
            }
        }
        return true;
    }
};

/*###
 ## go_wind_stone
 ###*/

enum WSSpells {
    SPELL_PUNISHMENT = 24803,
    SPELL_SPAWN_IN = 25035,

    AURA_TWILIGHT_SET = 24746,
    AURA_MEDALLION = 24748,
    AURA_RING = 24782,

    SPELL_TEMPLAR_RANDOM = 24745,
    SPELL_TEMPLAR_FIRE = 24747,
    SPELL_TEMPLAR_AIR = 24757,
    SPELL_TEMPLAR_EARTH = 24759,
    SPELL_TEMPLAR_WATER = 24761,

    SPELL_DUKE_RANDOM = 24762,
    SPELL_DUKE_FIRE = 24766,
    SPELL_DUKE_AIR = 24769,
    SPELL_DUKE_EARTH = 24771,
    SPELL_DUKE_WATER = 24773,

    SPELL_ROYAL_RANDOM = 24785,
    SPELL_ROYAL_FIRE = 24787,
    SPELL_ROYAL_AIR = 24791,
    SPELL_ROYAL_EARTH = 24792,
    SPELL_ROYAL_WATER = 24793
};

enum WSGossip {
    GOSSIPID_LESSER_WS = 6540, GOSSIPID_WS = 6542, GOSSIPID_GREATER_WS = 6543
};

enum WSCreatures {
    NPC_TEMPLAR_FIRE = 15209,
    NPC_TEMPLAR_WATER = 15211,
    NPC_TEMPLAR_AIR = 15212,
    NPC_TEMPLAR_EARTH = 15307,

    NPC_DUKE_FIRE = 15206,
    NPC_DUKE_WATER = 15207,
    NPC_DUKE_EARTH = 15208,
    NPC_DUKE_AIR = 15220,

    NPC_ROYAL_FIRE = 15203,
    NPC_ROYAL_AIR = 15204,
    NPC_ROYAL_EARTH = 15205,
    NPC_ROYAL_WATER = 15305
};

enum WSItems {
    ITEM_TEMPLAR_FIRE = 20416,
    ITEM_TEMPLAR_EARTH = 20419,
    ITEM_TEMPLAR_WATER = 20420,
    ITEM_TEMPLAR_AIR = 20418,

    ITEM_DUKE_FIRE = 20432,
    ITEM_DUKE_EARTH = 20435,
    ITEM_DUKE_WATER = 20436,
    ITEM_DUKE_AIR = 20433,

    ITEM_ROYAL_FIRE = 20447,
    ITEM_ROYAL_EARTH = 20449,
    ITEM_ROYAL_WATER = 20450,
    ITEM_ROYAL_AIR = 20448,
};

enum WS {
    TEMPLAR = 0, DUKE = 1, ROYAL = 2,

    FIRE = 0x1, WATER = 0x2, EARTH = 0x4, AIR = 0x8
};

enum WSTexts {
    SAY_TEMPLAR_AGGRO = 0, SAY_DUKE_AGGRO = 0, YELL_ROYAL_AGGRO = 0
};

#define GOSSIP_TEMPLAR_RANDOM "I am no cultist, you monster! Come to me and face your destruction!"
#define GOSSIP_TEMPLAR_FIRE "Crimson Templar! I hold your signet! Heed my call!"
#define GOSSIP_TEMPLAR_EARTH "Earthen Templar! I hold your signet! Heed my call!"
#define GOSSIP_TEMPLAR_AIR "Hoary Templar! I hold your signet! Heed my call!"
#define GOSSIP_TEMPLAR_WATER "Azure Templar! I hold your signet! Heed my call!"

#define GOSSIP_DUKE_RANDOM "You will listen to this, vile duke! I am not your Twilight's Hammer lapdog! I am here to challenge you! Come! Come, and meet your death..."
#define GOSSIP_DUKE_FIRE "Duke of Cynders! I hold your signet! Heed my call!"
#define GOSSIP_DUKE_EARTH "The Duke of Shards! I hold your signet! Heed my call!"
#define GOSSIP_DUKE_AIR "The Duke of Zephyrs! I hold your signet! Heed my call!"
#define GOSSIP_DUKE_WATER "The Duke of Fathoms! I hold your signet! Heed my call!"

#define GOSSIP_ROYAL_RANDOM "The day of the judgement has come, fiend! I challenge you to battle!"
#define GOSSIP_ROYAL_FIRE "Prince Skaldrenox! I hold your signet! Heed my call!"
#define GOSSIP_ROYAL_EARTH "Baron Kazum! I hold your signet! Heed my call!"
#define GOSSIP_ROYAL_AIR "High Marshal Whirlaxis! I hold your signet! Heed my call!"
#define GOSSIP_ROYAL_WATER "Lord Skwol! I hold your signet! Heed my call!"

class go_wind_stone: public GameObjectScript {
public:
    go_wind_stone() :
            GameObjectScript("go_wind_stone") {
    }

private:
    uint8 GetPlayerRank(Player* player) // For random summoning
            {
        bool setAura = player->HasAura(AURA_TWILIGHT_SET);
        bool medallionAura = player->HasAura(AURA_MEDALLION);
        bool ringAura = player->HasAura(AURA_RING);

        if (setAura && medallionAura && ringAura)
            return 3;
        else if (setAura && medallionAura)
            return 2;
        else if (setAura)
            return 1;
        else
            return 0;
    }

    uint8 GetItems(Player* player, WS type) {
        uint8 result = 0x0;

        switch (type) {
        case TEMPLAR: {
            if (player->HasItemCount(ITEM_TEMPLAR_FIRE, 1))
                result |= FIRE;
            if (player->HasItemCount(ITEM_TEMPLAR_WATER, 1))
                result |= WATER;
            if (player->HasItemCount(ITEM_TEMPLAR_EARTH, 1))
                result |= EARTH;
            if (player->HasItemCount(ITEM_TEMPLAR_AIR, 1))
                result |= AIR;
            break;
        }
        case DUKE: {
            if (player->HasItemCount(ITEM_DUKE_FIRE, 1))
                result |= FIRE;
            if (player->HasItemCount(ITEM_DUKE_WATER, 1))
                result |= WATER;
            if (player->HasItemCount(ITEM_DUKE_EARTH, 1))
                result |= EARTH;
            if (player->HasItemCount(ITEM_DUKE_AIR, 1))
                result |= AIR;
            break;
        }
        case ROYAL: {
            if (player->HasItemCount(ITEM_ROYAL_FIRE, 1))
                result |= FIRE;
            if (player->HasItemCount(ITEM_ROYAL_WATER, 1))
                result |= WATER;
            if (player->HasItemCount(ITEM_ROYAL_EARTH, 1))
                result |= EARTH;
            if (player->HasItemCount(ITEM_ROYAL_AIR, 1))
                result |= AIR;
            break;
        }
        default:
            break;
        }
        return result;
    }

    void SummonNPC(GameObject* go, Player* player, uint32 npc, uint32 spell) {
        go->CastSpell(player, spell);
        TempSummon* summons = go->SummonCreature(npc, go->GetPositionX(),
                go->GetPositionY(), go->GetPositionZ(),
                player->GetOrientation() - M_PI,
                TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10 * 60 * 1000);
        summons->CastSpell(summons, SPELL_SPAWN_IN, false);
        switch (summons->GetEntry()) {
        case NPC_TEMPLAR_FIRE:
        case NPC_TEMPLAR_WATER:
        case NPC_TEMPLAR_AIR:
        case NPC_TEMPLAR_EARTH:
            summons->AI()->Talk(SAY_TEMPLAR_AGGRO);
            break;

        case NPC_DUKE_FIRE:
        case NPC_DUKE_WATER:
        case NPC_DUKE_EARTH:
        case NPC_DUKE_AIR:
            summons->AI()->Talk(SAY_DUKE_AGGRO);
            break;
        case NPC_ROYAL_FIRE:
        case NPC_ROYAL_AIR:
        case NPC_ROYAL_EARTH:
        case NPC_ROYAL_WATER:
            summons->AI()->Talk(YELL_ROYAL_AGGRO);
            break;
        }
        summons->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
        summons->SendMeleeAttackStart(player);
        summons->CombatStart(player);
    }

public:
    bool OnGossipHello(Player* player, GameObject* go) {
        uint8 rank = GetPlayerRank(player);

        uint32 gossipId = go->GetGOInfo()->GetGossipMenuId();
        switch (gossipId) {
        case GOSSIPID_LESSER_WS: {
            if (rank >= 1) // 1 or 2 or 3
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_RANDOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
            else {
                go->CastSpell(player, SPELL_PUNISHMENT);
                break;
            }

            uint8 item = GetItems(player, TEMPLAR);
            if (item & FIRE)
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_FIRE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
            if (item & WATER)
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_WATER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
            if (item & EARTH)
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_EARTH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
            if (item & AIR)
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_AIR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
            break;
        }
        case GOSSIPID_WS: {
            if (rank >= 2) // 2 or 3
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_RANDOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
            else {
                go->CastSpell(player, SPELL_PUNISHMENT);
                break;
            }

            uint8 item = GetItems(player, DUKE);
            if (item & FIRE)
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_FIRE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
            if (item & WATER)
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_WATER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
            if (item & EARTH)
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_EARTH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
            if (item & AIR)
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_AIR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
            break;
        }
        case GOSSIPID_GREATER_WS: {
            if (rank == 3) // 3
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_RANDOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
            else {
                go->CastSpell(player, SPELL_PUNISHMENT);
                break;
            }

            uint8 item = GetItems(player, ROYAL);
            if (item & FIRE)
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_FIRE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
            if (item & WATER)
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_WATER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
            if (item & EARTH)
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_EARTH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
            if (item & AIR)
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_AIR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
            break;
        }
        default:
            break;
        }

        player->SEND_GOSSIP_MENU(player->GetGossipTextId(gossipId), go->GetGUID());
        return true;
    }

    bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/,
            uint32 action) {
        player->PlayerTalkClass->ClearMenus();
        player->PlayerTalkClass->CloseGossip();

        switch (action) {
        case GOSSIP_ACTION_INFO_DEF + 1:
            SummonNPC(
                    go,
                    player,
                    RAND(NPC_TEMPLAR_WATER, NPC_TEMPLAR_FIRE, NPC_TEMPLAR_EARTH,
                            NPC_TEMPLAR_AIR), SPELL_TEMPLAR_RANDOM);
            break;
        case GOSSIP_ACTION_INFO_DEF + 2:
            SummonNPC(go, player, NPC_TEMPLAR_FIRE, SPELL_TEMPLAR_FIRE);
            break;
        case GOSSIP_ACTION_INFO_DEF + 3:
            SummonNPC(go, player, NPC_TEMPLAR_WATER, SPELL_TEMPLAR_WATER);
            break;
        case GOSSIP_ACTION_INFO_DEF + 4:
            SummonNPC(go, player, NPC_TEMPLAR_EARTH, SPELL_TEMPLAR_EARTH);
            break;
        case GOSSIP_ACTION_INFO_DEF + 5:
            SummonNPC(go, player, NPC_TEMPLAR_AIR, SPELL_TEMPLAR_AIR);
            break;

        case GOSSIP_ACTION_INFO_DEF + 6:
            SummonNPC(
                    go,
                    player,
                    RAND(NPC_DUKE_FIRE, NPC_DUKE_WATER, NPC_DUKE_EARTH,
                            NPC_DUKE_AIR), SPELL_DUKE_RANDOM);
            break;
        case GOSSIP_ACTION_INFO_DEF + 7:
            SummonNPC(go, player, NPC_DUKE_FIRE, SPELL_DUKE_FIRE);
            break;
        case GOSSIP_ACTION_INFO_DEF + 8:
            SummonNPC(go, player, NPC_DUKE_WATER, SPELL_DUKE_WATER);
            break;
        case GOSSIP_ACTION_INFO_DEF + 9:
            SummonNPC(go, player, NPC_DUKE_EARTH, SPELL_DUKE_EARTH);
            break;
        case GOSSIP_ACTION_INFO_DEF + 10:
            SummonNPC(go, player, NPC_DUKE_AIR, SPELL_DUKE_AIR);
            break;

        case GOSSIP_ACTION_INFO_DEF + 11:
            SummonNPC(
                    go,
                    player,
                    RAND(NPC_ROYAL_FIRE, NPC_ROYAL_AIR, NPC_ROYAL_EARTH,
                            NPC_ROYAL_WATER), SPELL_ROYAL_RANDOM);
            break;
        case GOSSIP_ACTION_INFO_DEF + 12:
            SummonNPC(go, player, NPC_ROYAL_FIRE, SPELL_ROYAL_FIRE);
            break;
        case GOSSIP_ACTION_INFO_DEF + 13:
            SummonNPC(go, player, NPC_ROYAL_WATER, SPELL_ROYAL_WATER);
            break;
        case GOSSIP_ACTION_INFO_DEF + 14:
            SummonNPC(go, player, NPC_ROYAL_EARTH, SPELL_ROYAL_EARTH);
            break;
        case GOSSIP_ACTION_INFO_DEF + 15:
            SummonNPC(go, player, NPC_ROYAL_AIR, SPELL_ROYAL_AIR);
            break;

        default:
            break;
        }
        return true;
    }
};

void AddSC_silithus() {
    new go_crystalline_tear();
    new npc_anachronos_quest_trigger();
    new npc_anachronos_the_ancient();
    new mob_qiraj_war_spawn();
    new npc_highlord_demitrian();
    new npcs_rutgar_and_frankal();
    new go_wind_stone();
}
